bnp.objects.shading¶
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create_material(material_name="debug_material")¶ Create material in bpy.data.materials
Parameters: material_name (str) – name of the material
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assign_material(obj, material)¶ Assign the input material to the object
Parameters: - obj (bpy.types.Object) – object in the scene
- material (bpy.types.Material) – material in bpy.data.materials
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create_shader(material)¶ Add a BSDF shader to the material
Parameters: material (bpy.types.Material) – material
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add_pbr_textures(material, texture_paths, use_combined_metallic_roughness=True, metallic_channel=2, roughness_channel=1)¶ Add pbr textures to the material
Parameters: - material (bpy.types.Material) – material
- texture_paths (dict) – absolute paths of textures. key: “albedo”, “normal”, “metallic”, “roughness”, “metallic_roughness”, “emissive” or “ao”.
- use_combined_metallic_roughness (bool) – whether to use a texture combined with metallic and roughness
- metallic_channel (int) – metallic channel of the combined texture only used when use_combined_metallic_roughness == True
- roughness_channel (int) – roughness channel of the combined texture only used when use_combined_metallic_roughness == True
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add_albedo(material, albedo_path)¶ Add albedo texture to the material
Parameters: - material (bpy.types.Material) – material
- albedo_path (str) – abosolute albedo texture path
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add_normal(material, normal_path)¶ Add normal texture to the material
Parameters: - material (bpy.types.Material) – material
- normal_path (str) – abosolute normal texture path
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add_metallic(material, metallic_path)¶ Add metallic texture to the material
Parameters: - material (bpy.types.Material) – material
- metallic_path (str) – abosolute metallic texture path
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add_roughness(material, roughness_path)¶ Add roughness texture to the material
Parameters: - material (bpy.types.Material) – material
- roughness_path (str) – absolute roughness texture path
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add_metallic_roughness(material, metallic_roughness_path, metallic_channel=2, roughness_channel=1)¶ Add metalic and roughness textures to the material
Parameters: - material (bpy.types.Material) – material
- metallic_roughness_path (str) – abosolute metalic and roughness texture path
- metallic_channel (int) – metallic channel of the combined texture
- roughness_channel (int) – roughness channel of the combined texture
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add_emissive(material, emissive_path)¶ Add emissive texture to the material
Parameters: - material (bpy.types.Material) – material
- emissive_path (str) – abosolute emissive texture path
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add_ao(material, ao_path, fac=0.25)¶ Add AO (Ambient Occlusion) texture to the material
Parameters: - material (bpy.types.Material) – material
- ao_path (str) – abosolute AO texture path
- fac (float) – mixing ratio of ao (ambient occlusion) to albedo
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set_envmap(filepath)¶ Set an environment map to the current world
Parameters: filepath (str) – environment map filepath