bnp.objects.light

create_light(name="debug_light", position=[0.0, 0.0, 3.0], rotation=[0.0, 0.0, 0.0], light_type="POINT", radius=1.0, align="WORLD") → bpy.types.Object:

Create a light in the current scene. Reference: https://docs.blender.org/api/current/bpy.ops.object.html#bpy.ops.object.light_add

Parameters:
  • name – The name of the light
  • position – The position of the light
  • rotation – The rotation of the light
  • light_type – The type of the light
  • radius – The radius of the light
  • align – The align of the light
Returns:

light which has bpy.types.Light at light.data